Larian Studios has announced the last significant patch to Baldur's Gate 3 is in the works and while support for the game will continue, Patch 7 is going to be the last to add any new story content.
The final major patch coming to Baldur's Gate 3 promises the reprobates among you a dash more story content in the form of 'improved' evil endings, new cinematic cutscenes, and the introduction of modding tools.
Baldur's Gate 3 Patch 7 may not be introducing crossplay support, but there's plenty to look forward to in what will be the last big update planned for the game. Larian Studios has been rolling out Baldur's Gate 3 patches and hotfixes with some regularity, and February's Patch 6 was the most recent biggie, with new and improved kisses for all. We've had eight hotfixes since then, with general bug fixes alongside resolving Xbox cross-save issues and Mithra dialogue, so that she wasn't constantly harping on about Gale in Act 3.
Bear in mind that there's no DLC for the game, with Larian CEO Swen Vincke confirming the studio is moving away from D&D at GDC back in March (which you can watch on the official GDC TikTok account). So Baldur's Gate 3 Patch 7 is essentially the last meaningful update to the title, storywise. The developer touched on what players can expect in Patch 7 in a recent blog post on Steam and teased "improved evil endings" along with some spoiler-y gifs to whet your appetite.
Modding tools will also make their debut, giving you the power to "change up visuals, animations, sounds, stats, and more" so you can morph the game into the stuff of your dreams (or nightmares). Larian also looks beyond Baldur's Gate 3 Patch 7, reassuring players that bug fixes, improved performance, and stability improvements are still on the agenda. And for those players on PC, a closed beta is on the cards so that the chosen few can take these new features and bug fixes for a test drive before they go live. More updates on the beta have been promised over the coming weeks.
If you've been anxiously waiting on crossplay and photo mode, be aware that these features will not be rolling out in Baldur's Gate 3 Patch 7. The dev team is working on it, but says "the work required to bring these to you means that these additions will likely be further down the road."
In the meantime, we've rounded up all of the key info around Baldur's Gate 3 Patch 7 to bring you the early patch notes below.
Baldur's Gate Patch 7 release date
No release date for the patch has been announced yet, or the closed PC beta, but we'll update you as soon as we hear more. We can estimate that the crossplay update is likely to hit the second half of 2024, based on Larian director of publishing, Michael Douse's comments after hotfix 19 dropped, saying, "cross-platform plan for mod support [will be] released later in [the] year." Baldur's Gate 3 Patch 7 will be released before then, and if the PTR in PC is happening in the next few weeks, I can't see the period between that going live and the patch rolling out being too long.
A helpful Steam user has also chimed in, and uses "logged (future) updates in Steam for the file distributions, how they were named, and how long they are typically released after being posted there" to work out a possible release date for Baldur's Gate 3 Patch 7, concluding that we'll see it in probably one to two months. So it's likely we'll see the update come out before the end of June at the latest, mid-to-end of May at the earliest.
Early patch notes for Baldur's Gate 3 Patch 7
Gameplay
Improved evil endings to the game
New cinematic cutscenes
New scores to accompany the new cutscenes
New features
Official modding tools
Bug fixes including:
Jaheira’s unwillingness to follow the group and jump into combat
Wyll’s less-than-romantic greetings
Disappearing Narrator lines from the Gortash and Dark Urge confrontation
If you've had the game in your pile of shame, or have yet to start and are looking to play through as a veritable devil, it might be worth waiting to pick it back up again (or start it!) after the release of Baldur's Gate 3 Patch 7 to make the most of your experience.
The marquee inclusions of Baldur's Gate 3's upcoming Patch 7 are the game's expanded evil ending cutscenes, a corollary to the feel-good party all the well-adjusted and happy gamers already got. Spoilers for all those endings ahead. The post shared three teasers of what the new endings entail.
So, while BG3 doesn't really have 17,000 completely unique endings, there are at least 17,000 variations on the endings it has. Most players will probably never see the same exact ending variation twice, which makes each replay as interesting as the last. But the exact number of endings doesn't count for much.
No. Studio founder Swen Vincke announced as much this March, during a talk at the Game Developers Conference. “We're not going to make Baldur's Gate 4, which everybody is expecting us to do,” Vincke said. “We're going to move on, we're going to move away from D&D, and we're going to start making a new thing.”
Then we have Jaheira, who first appeared in the original Baldur's Gate, which is set 124 years before the third game. She was around 20-30, so after that lengthy time jump, she'd be around 150 years old.
1: Yes, going evil will have some companions leave you (specifically Karlach, Wyll, and Gale... though I think you can persuade Gale into staying.). In return you do get a couple evil companions. 2: While it is entirely possible to do an evil playthrough, doing so cuts out a massive portion of the game's content.
thats just the grand total number of permutations, including every little tiny possible difference. Not 17000 specific different fleshed out individual endings.
First things first, freeing Orpheus will make the Emperor betray you and join the Netherbrain, since you're taking away his protection, which means you'll have to fight him during the final battle.
Siding with the Emperor means losing a character and facing a harder Netherbrain fight. The choice in BG3 is a sacrifice, with no real winner, and all options mean losing something in return.
In an interview with IGN at GDC 2024, Vincke revealed Larian began work on Baldur's Gate 3 DLC and even gave some thought to a potential Baldur's Gate 4 before pivoting away to other projects because the team was "going through the motions." "You could see the team was doing it because everyone felt like we had to do ...
After proceeding with this plan for a bit, however, Larian decided it would be antithetical to the studio's identity. "That's not what we were made for," Vincke said. "That's literally the opposite of what Larian is about. We want to do big, new things.
We're going to move on,” Vincke said. He added that Larian is also going to “move away from D&D” and start a new project. As reported by IGN, Vincke said the studio originally considered making DLC for Baldur's Gate 3, but it ended up walking back on the idea after realizing “it wasn't really coming from the heart.”
Baldur's Gate 3 is based on Dungeons & Dragons 5e but has a maximum level of 12, not the tabletop RPG's maximum level of 20. Expansion of the level cap is unlikely. Higher-level spells and stronger villains in late-game DnD make it challenging to continue Baldur's Gate 3 past level 12 in a video game format.
That's why one piece of recent news came as such a shock to me: there will be no BG3 DLC, nor a Baldur's Gate 4 from Larian Studios, and the developer is parting ways with the D&D license .
If anything it was one of the lesser patches despite its gigantic size of 21.2 GB. I think Larian wanted to implement a high patching frequency at first in order to bring the game in an acceptable state but now that the most glaring issues have been fixed they will probably allocate less resources.
As reported by PC Gamer, Larian CEO Swen Vincke stated during an address at GDC today that the studio is finished with Baldur's Gate 3. That means it won't be getting any expansions nor will it be making a Baldur's Gate 4. "We are a company of big ideas.
After creating arguably the greatest D&D RPG of all time, Larian Studios is closing the book on Baldur's Gate 3 and moving on to something entirely different - no DLC, expansions, or sequels in sight. Baldur's Gate 3 was originally codenamed Project Gustav, named after CEO Swen Vincke's dog.
Introduction: My name is Frankie Dare, I am a funny, beautiful, proud, fair, pleasant, cheerful, enthusiastic person who loves writing and wants to share my knowledge and understanding with you.
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